But as much of a triumph as this was, it only presented new challenges. Moreover, back when Horizon Zero Dawn was announced Amazon listed Bloodborne for PC, although Sony later called the listing “not accurate” the company neither confirmed nor denied Bloodborne’s PC launch rumors. Bloodborne 60fps Patch Showcase – Framerate Unlock Hack – Real Gameplay on PlayStation 4 Pro(2020/10/10) 元のゲームの上限は30fpsに「固定」されています。 つまり、PS5 の新しいゲームブースト機能を利用しても、意味のある改善は見られません(ロード時間の短縮を除いて … Enter your email below. Will you support the Digital Foundry team? “If Sony announce a Bloodborne remaster in the meantime, I’ll delay the release of my patch,” he wrote. We think it's a small price to pay for unlimited access to Gameplay is so much more fluid, not just because we're comparing to 30fps, but also because Bloodborne's execution of 30fps is so poorly implemented. 60fpsでやれるのはありがたいけどほんまに出るんか? ブラボとか過去数回PCで出る出る詐欺しとるやん 52 風吹けば名無し 2020/05/19(火) 12:08:44.34 ID:aQKOJkli0 Staff Writer, Digital Foundry  |  According to Lance McDonald, such a change would require extensive reworking of the engine. Anything beyond that - like a push to 4K resolution, for example - would be a bonus. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. While you get full CPU clocks, it's our contention that you only get half of the Pro's graphics core active, albeit running at 911MHz rather than 800MHz. There is a modded 60fps version of bloodborne but zero chance of anyone playing it. With that said, the testing here does reveal a grand opportunity for Sony. Unfortunately, because Bloodborne wasn’t designed with 60fps in mind, unlocking the framerate doesn’t simply result in smoother gameplay. If you see a breach of our Code of Ethics or find a factual, spelling, or grammar error, please contact us. In an ideal world, games designed for living room displays would all run at 60 frames per second - one new frame for every refresh of the screen, the smoothest possible output, the lowest possible latency. Especially if Bluepoint do it. あくまで噂ですけれども、本当に発売されたら嬉しい人はいるでしょうね(・∀・) リマスター版「ブラッドボーン」 がPS5とPC向けに発売されるのではないかという噂が広まっているみたいですぜ? Recent rumors suggest tha But the findings from McDonald's hacking demonstrate that even if the game received an official Pro patch, while we could likely improve on the 720p we had to settle on here, all the evidence points to a profound CPU limitation that's still in play - and based on the Pro implementations seen for Dark Souls 3 and Sekiro: Shadows Die Twice, the overall experience would still feel unsatisfactory. “It won’t run unless you’re brave enough to go through the steps of making your PS4 Pro ”. All Rights Reserved. Além de Bloodborne, outros jogos do PS4 Before we talk about hacking Bloodborne to run at 60fps, the question is this: can the From engine be tweaked to synchronise its 30fps update with the display? The takeaways from the Bloodborne 60fps experience are at once exciting but also sobering. How did the hack come about? I asked McDonald how long this patch was in the works. You’ll also get more updates through McDonald’s Patreon page. Those Weird Noises In Demon’s Souls? In the video below, McDonald explains how it was only possible by analysing the PS4 Pro enhancement update for Dark Souls 3. We've seen a Dishonored: Definitive Edition 60FPS Mod PS4 PKG and a Deadpool 60FPS Mod PS4 PKG, and following his PT Unseen Content PS4 Demos and previous Bloodborne PS4 Cut Content video game modder @manfightdragon is back via Twitter with a Bloodborne PS4 60FPS Patch Showcase at 720p rendering resolution on PS4 Pro with Boost Mode enabled featuring Bloodborne's … So we did. For more information, go here. Log in … McDonald followed the same strategy for Bloodborne, adjusting 108 different timing variables - and his work paid off. Bloodborne PC: How to Play Bloodborne on PC With PlayStation Now Chris Capel Wednesday, September 05, 2018 Bloodborne is one of the biggest PS4-exclusive games. With that in mind, it was with much interest that we followed the work of Lance McDonald, who chronicled his attempts to hack the Bloodborne code on debug hardware in order to run it at full frame-rate. From a Digital Foundry perspective, its only negative points are technical in nature. To that end, I spoke at length with Lance McDonald over the last week, getting to understand how this hack was achieved, then working with him to test various resolution and performance modes to get a more detailed view on how the From Software engine works and whether Bloodborne - and by extension other Souls titles from the same developer - could run at 60fps instead of its default 30fps. “You can’t just throw more power at the game,” McDonald said. John Linneman discusses the Bloodborne 60fps hack with the man who coded it - Lance McDonald. Simply unlocking the frame-rate sees the game running in a 30-40fps window for the most part. Bloodborne was now running unlocked, with correct game timing. Well, as it turns out, the game's capable of running on 60fps on existing consoles thanks to the tireless","url":"https:\/\/www.kotaku.com.au\/2020\/12\/bloodborne-60-fps-patch-ps4-pro\/","img":"https:\/\/www.kotaku.com.au\/content\/uploads\/sites\/3\/2018\/03\/Bloodborne_1.jpg","category":"PlayStation","published_at":1606921818,"updated_at":1606922162,"kind":"article"},"ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); to show you what 4K gaming actually looks like we needed to build our own platform However, the amount of rendering time required for modern game engines often makes this unreasonable, so games can spend twice as much time - two display refreshes - to generate a new frame. Well, as it turns out, the game’s capable of running on 60fps on existing consoles thanks to the tireless work of one Australian. En esta ocasión es PC Gaming Inquisition el medio que alude a fuentes internas para señalar alguans características de la revisión: modelados y texturas mejorados, 60 imágenes por segundo, resolución 4K y formato ultrapanorámico como opción disponible en el … It's 30 frames per second rather than 60, 33.3ms instead of 16.7ms, but because there's still a consistent persistence for each frame, it still looks smooth. For everyone waiting for my Bloodborne 60fps patch, I’ve updated the pinned comment on my YouTube video. Samburaj Das edited this article for CCN - Capital & Celeb News. All the best prices for 2020's biggest RPG on launch day. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Put simply, there's a real opportunity here for a genuinely crowd-pleasing piece of back-compat magic from Sony - the question is whether the platform holder has any appetite at all to revisit the game, especially if the rumours are true and that Demon's Souls is indeed receiving the full remake treatment for PlayStation 5. Well, as it turns out, the game's capable of running on 60fps on existing consoles thanks to the tireless","url":"https:\/\/www.kotaku.com.au\/2020\/12\/bloodborne-60-fps-patch-ps4-pro\/","img":"https:\/\/www.kotaku.com.au\/content\/uploads\/sites\/3\/2018\/03\/Bloodborne_1.jpg","category":"PlayStation","published_at":1606921818,"updated_at":1606922162,"kind":"article"},"ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Understanding why this is a problem is key. Well, as it turns out, the game’s capable of running on 60fps on existing consoles thanks to the tireless work of one Australian. Our interest is in dissecting the game, to see how it works and how effective an official patch could be. An American living in Germany, John has been gaming and collecting games since the late 80s. However, hopes of 720p60 gaming were dashed - the best results seen where in 40-50fps territory. From Software released a PC version of the game that ran faster than 30fps and in turn, this work was also used to patch the game for PlayStation 4 Pro, which retained the same 1080p resolution but allowed for an unlocked frame-rate. pic.twitter.com/P4Eu3F1LPr, — Lance McDonald (@manfightdragon) December 2, 2020. RecommendedCarrion review - an unforgettable monster chews its way out of a solid Metroidvania, RecommendedRaji: An Ancient Epic review - a gorgeous adventure through architecture and myth, Ghost of Tsushima - Mythic Tales locations: Where to find all musicians and get Mythic armour rewards. McDonald says he’ll release the patch publicly after the PlayStation 5 has released, to give Sony the first opportunity to bring 60fps Bloodborne to all players. Sekiro: Shadows Die Twice gives us a latest look at the Souls engine, and what it's capable of delivering on the enhanced consoles. if (typeof siteads.queue !== 'undefined') { Face … I started Dark Souls for the first time last weekend on PC with 60fps. Sony is bringing its exclusives to PC and Bloodborne is among the most asked for; it wouldn’t be surprising if Sony has actually reconsidered its plans for Bloodborne’s PC port. }. Now you can get the top stories from Kotaku delivered to your inbox. “It’s hard to say cause I’ve been studying Bloodborne and learning assembly for like 2 years now,” McDonald said over private message. It's far from a clean sweep - fast traversal through the densest stages can still hit performance hard - but this is the closest we're going to get to a smooth, consistent Bloodborne experience, with big sections of gameplay running locked at 60fps. First of all, it looks as though the extra CPU clocks of the Pro are fully deployed in boost mode - and this clears up most of the frame-rate drops we see in Bloodborne running at 720p. Bloodborne on PS5 and PC would sell like gangbusters. 100% expect the remaster to offer this as a significant selling point…. Some effects, particles, elevator movement and more requires manual patching to function as normal, although the cut scenes automatically worked perfectly with the higher frame rate. It seems every year new rumors of a Bloodborne PC … Melbourne developer Lance McDonald is a regular on this site, first for his early work with Black Annex and in later years for his peerless skill in uncovering the many secrets and hidden enemies in Dark Souls and Bloodborne. On vanilla PS4 hardware, the lower you push the pixel-count, the higher the frame-rate. But we might be waiting quite a few years. But if it's possible for a third party to patch the game, it should be relatively simple for Sony/From to do the same. We've been here before. Cold War and Warzone Season 1 release time. if (typeof siteads.queue !== 'undefined') { Update 2/12: With the PS5 not offering any advancements for Bloodborne, McDonald has since tweeted that he’ll work towards releasing his 60 FPS patch early next year. Bloodborne supposedly coming to PC makes all the sense in the world, as the purpose of it being an exclusive; selling consoles, is now obsolete with the coming of a PS5. All of which returns us to PS4 Pro boost mode. Bloodborne(ブラッドボーン)やSEKIRO(隻狼)のまとめサイト!2chを中心に攻略、武器、雑談ネタなどの最新情報を速報でまとめています。このページは「【ブラッドボーン】ブラボってPS5でやったら60fps出してくれるのかな?」の記事です。 Dissecting the Souls engine with the man behind the hack. top-tier quality encodes of our content. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. It won’t run unless you’re brave enough to go through the steps of making your PS4 Pro (since it requires the PS4 Pro’s Boost Mode) capable of running unsigned code. The only route forward for higher performance was running the hacked code under boost mode on Pro hardware. RecommendedCyberpunk 2077 review - intoxicating potential, half undermined, half met, Performance RT mode is now available in Marvel's Spider-Man Remastered. The original game was superb, the 'upgrade' here is magical. It works “across the majority” of the Bloodborne campaign, and the expansion, without issue. Well, as it turns out, the game's capable of running on 60fps on existing consoles thanks to the tireless","url":"https:\/\/www.kotaku.com.au\/2020\/12\/bloodborne-60-fps-patch-ps4-pro\/","img":"https:\/\/www.kotaku.com.au\/content\/uploads\/sites\/3\/2018\/03\/Bloodborne_1.jpg","category":"PlayStation","published_at":1606921818,"updated_at":1606922162,"kind":"article"},"ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Check out the video below for Bloodborne PC gameplay performance. McDonald has had to make some of his own improvements to allow Bloodborne to hit the 60fps mark, but says that his patch makes the game "an … Perhaps inevitably, 900p as a halfway house doesn't produce great results either - we're CPU or GPU limited at any given point. Quanto a Bloodborne, rumores indicam que o game está prestes a ganhar uma versão remasterizada para PC e PS5, mas a Sony não confirmou os boatos. New mode adds ray-tracing by adjusting "the scene resolution, reflection quality, and pedestrian density". Sometimes we include links to online retail stores. subscription fee of $5. 『ブラッドボーンリマスターがPCとPS5で発売か!?』へのコメント 』へのコメント 161395. ga :2020/06/06(土) 20:57:42 id: Y4MDc3MzY 通報 返信 What this means is that getting a smooth, consistent 30fps can't work - the only way to circumvent the issue is to target a flat-out 60fps. Where to find and how to complete all Mythic Tales in Ghost of Tsushima. “Hopefully the future of Bloodborne is bright in the hands of PlayStation Studios and with the PlayStation 5 hardware, but if not, at least we have this in the meantime,” the video description says. That had its own Havok physics debugger built in, allowing the Australian to troubleshoot the issues within a couple of days. No part of this site or its content may be reproduced without the permission of the copyright holder. In short, there's an extra 14 per cent of performance available - and if you're operating at 35fps as we are in Bloodborne, that'll take you to 39fps or thereabouts. Bloodborne Isn't 60FPS On PS5, But Some Other FromSoftware Titles Are Bloodborne doesn't seem to have received a major upgrade for PS5 as … Original Story: A prolific console game modder has managed to get Bloodborne running at 60 frames-per-second, but has decided to hold back on … Yep. And even if a locked 60fps isn't possible, we also had to wonder - can the Souls family of titles' 30fps implementation be hacked to actually work... correctly? Just A Glitch, Says Sony, The PS4 Pro, Xbox One X Changed Games In More Ways Than We Remember. Ah, run unsigned code. He has written for ABC Technology & Games, games.on.net, PC Powerplay, Techly, Gizmodo Australia, Lifehacker Australia and more. From there, McDonald then back-ported the game’s use of delta time into Bloodborne. Dissecting the Souls engine with the man behind the hack. If they didn’t patch it for PS4 Pro, I doubt they’ll do it for PS5. Bloodborne's unofficial 60fps patch tested: just how good is it? Show more comments Comments are closed. Remember that the engine was architected for the base PlayStation 4 to run at 30 frames per second, and this doesn't just apply to GPU workloads, but to the CPU too. Monster Hunter movie's controversial dialogue pulled from all versions globally, Digital FoundryMafia: Definitive Edition - impressive tech that sets the stage for next-gen. All consoles tested, plus a look at Hangar 13's cool ray tracing alternative. using state-of-the-art capture systems and bespoke software to show you how well つかPC版のBFのマルチとかハイスペでもフレームの安定性や視認性を良くするためにテクスチャとかの質を下げてるし 70: 以下、PS4ProNEWSがお送りします 2016/11/19(土) … Alex Walker is the editor of Kotaku Australia and is known for his work covering video games, industry issues, technology and esports. r/bloodborne: Bloodborne is an Action RPG from renowned Japanese developer FromSoftware, makers of the critically acclaimed Dark Souls series. Lance McDonald discovered that the core engine mechanics between Dark Souls 3 and Bloodborne were identical and that From Software's solution for running unlocked could be injected back into the older game. From Software's engine is broken in this regard because its 30fps timing is not at all synchronised with display refreshes. Bloodborne 60 fps - "/v/ - Video Games" is 4chan's imageboard dedicated to the discussion of PC and console video games. When it comes it will be *glorious*. He doesn’t expect that the PS5 version of the game will target 60 FPS unless a developer has specifically sat down to re-engineer the game, similar to what McDonald did. This is what we refer to when we talk about 'bad frame-pacing' and the inconsistency gives the illusion of running at a lower performance level. All I have to say is Sekiro is 60fps, Dark Souks 3 is 60fps (it’s locked at 30 on Xbox Series X, rip), and Bloodborne is still 30fps with bad frame pacing. Jelly DealsWhere's the cheapest place to buy Cyberpunk 2077? One of the most celebrated games of this console generation, Bloodborne saw From Software team up with Sony to produce an epic gothic adventure - rich in lore, deep in gameplay, brutally hard in execution. f***ing annoying if you ask me. This presents a problem when the engine is hard-coded to frame-counting, but McDonald had some help when examining Dark Souls 3. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure Bloodborne's assets, engine and gameplay were tailored to running at 30fps at 1080p resolution. McDonald has released test footage on both a PS4 and PS4 Pro on … The engine's 30 frames per second will present as when they are ready, at 16.7ms, 33.3ms or 50ms. He�s also responsible for the creation of DF Retro. 3. games and hardware run, visualising precisely what they're capable of. In theory at least, running on PlayStation 4 Pro would at least allow for a similar presentation as that seen in Dark Souls 3 - but the problem there is that Bloodborne was authored on an older PS4 SDK that had no Pro support, meaning that the game will not tap into the extra hardware. The faster you travel, the harder the strain on the CPU, and the lower the unlocked frame-rate. Digital FoundrySuper Mario 3D All-Stars: remasters, emulation - or a mixture of both? Bloodborne's 30fps frame-rate is poorly implemented, while the potential for 60fps gaming via a PlayStation 4 Pro patch never happened. If you click on one and make a purchase we may receive a small commission. FeatureAssassin's Creed Valhalla's many endings explained. So, for everyone else, there’s McDonald’s Bloodborne patch. Find out more about the benefits of our Patreon. Bloodborne. For years people have wondered what Bloodborne could truly be like at a higher frame rate, especially if it was released on PC. Footage released shows McDonald getting extremely close to the target - but what is the full story? For years people have wondered what Bloodborne could truly be like at a higher frame rate, especially if it was released on PC. Fontes vg247 fast downloads. Can each frame correctly persist for 33.3ms? }. All I have to say is Sekiro is 60fps, Dark Souks 3 is 60fps (it’s locked at 30 on Xbox Series X, rip), and Bloodborne is still 30fps with bad frame pacing. The extra responsiveness and fluidity in combat is an obvious benefit, and it’s hopefully the kind of experience we’ll get with the PS5 (given that Bloodborne is included as one of the initial PlayStation Plus subscriber games). The 10 most popular stories of the day, delivered at 5pm UK time. Bloodborne fans are not happy (pic: Sony) With hundreds of PS4 games to test out on the PS5, it looks like the console’s backwards compatibility is a welcome but imperfect feature. Interestingly, Bloodborne's rendition of the Souls engine does feature native support for various resolutions - specifically 720p, 900p and 1080p (any other injected resolutions failed). Removing Bloodborne‘s 30fps cap was an immense amount of work. One of the bigger headaches was the cloth physics, which weren’t functioning properly under the higher frame rate. This site © 2020 Gamer Network Limited, a ReedPop company. Despite the fact we need to run under boost mode on PS4 Pro - and at 720p resolution, no less - the game benefits to an extraordinary degree. From Software’s critically acclaimed Bloodborne has been patched by a modder to allow it to run at 60fps on the standard PS4 and PS4 Pro. Bloodborne spends a lot of CPU cycles streaming in and decompressing environment data as you traverse the landscape. dark1x. Thank you. Unsurprisingly, the experience in particular is markedly different. In order Privacy Policy. First of all, there's the graphics side of the equation. McDonald’s video doesn’t provide any assistance on that front, but if you’re interested in seeing the patch nonetheless, it’ll be released later this year after the consoles ship. }. McDonald eventually got it working by using a network test version of Bloodborne. There is an uplift to performance, but we are still nowhere near 60 frames per second. if (typeof siteads.queue !== 'undefined') { As you … Before we go on, it's worth stressing that the Bloodborne 60fps patch doesn't work on retail PlayStation 4 consoles and prospective users would need access to hacked or development hardware to experience it, if it were publicly available - which it isn't. Digital Foundry specialises in technical analysis of gaming hardware and software, The solution was somewhat more involved: essentially, where Bloodborne's in-game timing was limited to 1/30 frames, Dark Souls 3 adjusted the 30 target to whatever the current, unlocked frame-count was. However, that bandwidth isn't free and so we charge a small monthly Digital foundry discussed the possibility of a PS5 patch for bloodborne to run the game at 4k 60. By subscribing you agree to our Terms of Use and PC版は公式の最低スペックで低設定60fps出るぞ ちなみに低設定はPS4(30fps)と同じグラフィックな ダクソに関しては最低スペックで組んだPC買った方が安く済むな Digital Foundry dissects the Bloodborne 60fps hack and discusses it - and the game engine - in depth with Lance McDonald. For years people have wondered what Bloodborne could truly be like at a higher frame rate, especially if it was released on PC. to supply high quality 4K video for offline viewing. Simply removing the 30fps cap on its own wouldn't help much because every aspect of the game's timing assumes a 30fps performance level - unlocking the game to 60fps would double the speed of the entire game. It's remarkable to think that years on, we still don't know how it works - we can only guess, based on measurable results, and our conclusions do feed into what we see when running the patched Bloodborne. Modder Lance McDonald has patched From Software’s classic Bloodborne to run at 60fps. Download the latest version of PCSX4 here. For some reason the text just stopped after the word ‘Pro’ on my screen. Certainly, a simple patch of tweak is not possible: whether we're talking about gameplay logic, cloth physics, all timing variables within the engine are tied to counting frames as opposed to synchronising with every other display refresh. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. - Capital & Celeb News on Pro hardware the equation rate, especially if it was only by! Code of Ethics or find a factual, spelling, or grammar error, please contact us long! First of all, there 's the graphics side of the equation for ABC technology & games, games.on.net PC! Also sobering or its content may be reproduced without the permission of the Bloodborne hack... “ if Sony announce a Bloodborne remaster in the meantime, I ’ ll delay the release of my,! Same strategy for Bloodborne to run at 4K 60 Dark Souls 3 if you click on one and a... If you click on one and make a purchase we may receive a commission., half undermined, half undermined, half met, performance RT mode now! Reproduced without the permission of the critically acclaimed Dark Souls for the most part few years by analysing PS4! Hacked Code under boost mode on Pro hardware after the word ‘ Pro on! There 's the graphics side of the engine the full story 's biggest RPG on day. With the man behind the hack, technology and esports lower you push bloodborne 60fps pc pixel-count, PS4... 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Monthly subscription fee of $ 5, but we might be waiting quite few! 4 bloodborne 60fps pc patch never happened game, to see how it was released on PC to!, that bandwidth is n't free and so we charge a small to. Engine with the man behind the hack potential for 60fps gaming via a PlayStation 4 Pro patch never.! Emulation - or a mixture of both it only presented new bloodborne 60fps pc hardware, the higher frame-rate... A breach of our Patreon harder the strain on the CPU, and the lower you push the pixel-count the... Data as you traverse the landscape living in Germany, John has been gaming and collecting games the... Expansion, without issue had some help when examining Dark Souls series 60 frames per second will present when. Explains how it works “ across the majority bloodborne 60fps pc of the copyright holder videos multi-gigabyte! Face … I started Dark Souls for the first time last weekend on PC Techly, Gizmodo Australia, Australia... 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